Shader "iPhone/Simple Cutout + No Light" {
	Properties {
		_MainTex ("Base (RGB) Transparency (A)", 2D) = "" {}
	}
	SubShader {
		Pass {
			// Only render pixels with an alpha larger than 50%
			AlphaTest Greater 0.5
			SetTexture [_MainTex] { combine texture }
		}
	}
}